![]() After a detailed investigation, it was found that the Zerg was all normal and could be discharged from the hospital. Second, modify the original layout, only delete the 6 and 9 points on the map (including the main ore and auxiliary ore) relative to the crystal ore gas ore added by Hunters, and retain the increased yield per unit. Specifically, we divide it into four steps:įirst, modify the original official map, delete all the mineral resources that the original version has more than Hunters, and retain the modified yield per unit. If it will open a rudder base or build a visceral dog pool, it means that it can be discharged normally. In the game 1V7, select all Zerg, open the StarCraft map and open all the cheats, and carefully observe the experimental progress of each Zerg. With this level of understanding, we can understand where the problem lies as long as we understand the development process of the computer.įirst we use the most common method of elimination to find the superficial cause. At first glance, it is as incredible as "there is a reason for making bullets turn", but at the level of program execution, it is said in the past. Players often use AI judgment loopholes to defeat powerful enemies. ![]() For example, Heroes of Invincible 3, which I like to play, is also the same. Not only StarCraft, but other games will also encounter such problems. (The programmer thinks this pot is too heavy and I don't bear it.) When extreme situations arise, the loopholes in the program will make Ai's thinking more difficult than the I Ching. When the actual situation occurs outside all the judgment conditions set by the program, because the appropriate command cannot be found, the AI often becomes a mess, and the power is suddenly cut off - in other words, due to the lack of consideration by the programmer. When the program runs, it will screen and judge various conditions to determine the next action ![]() ![]() Why did the Zerg become so vulnerable? Where is the error? To figure this out, we first need to have some game programming knowledge.įans who have been exposed to programming should understand that all computer game rules and logical thinking are fixed in a procedural way. ![]()
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